Produced by Counterplay Games
Ratchet & Clank: Rift Apart
Produced by Insomniac Games
Wwise | Unreal Engine
Sound Design & Implementation
A Wwise / Unreal Engine 4 run down of some techniques used for game audio - Wwise RTPC's and blend tracks to create dynamic, evolving and interactive sound in a vehicle based game. Also looking at the Unreal Engine 4 blueprint implementation.
Music / Sound Design & Implementation
A Wwise / Unreal Engine 4 music system run down - including Wwise Music Switch Containers, Music Segment Editor, State Groups, Transition fades. Reaper workflow. Unreal Engine 4 blueprint implementation and gameplay.
Berlin International Sound Design Competition 2020
A Sound Effect Sound Design Competition 2019
LA Modern Percussion Competition 2019
Metapop Birthday Extravaganza Composition Competition 2019
A Sound Effect Sound Design Competition 2020
Thanks for dropping by. I am a composer & sound designer for games currently based in London, UK. My introduction to the world of audio was through the classical guitar. I soon joined metal bands and would later go on tours around Europe. Graduating with a first in Sound Art & Design BA at the London College of Communication, UAL lead to sound design & composing for feature films and games. I began working at the Soundtrack Creation studios in London and worked on projects ranging from award-winning feature films to music production commissions. Recently came 3rd in the Berlin International Sound Design Competition 2020.
Final Fantasy VII Remake
Ghost of Tsushima
Crash Bandicoot 4