Godfall Trailer

Sound ReDesign

Produced by Counterplay Games

Ratchet & Clank: Rift Apart

Sound ReDesign

Produced by Insomniac Games

Wwise | Unreal Engine

Rally Racing

Sound Design & Implementation

A Wwise / Unreal Engine 4 run down of some techniques used for game audio - Wwise RTPC's and blend tracks to create dynamic, evolving and interactive sound in a vehicle based game. Also looking at the Unreal Engine 4 blueprint implementation.

City 16

Music / Sound Design & Implementation

A Wwise / Unreal Engine 4 music system run down - including Wwise Music Switch Containers, Music Segment Editor, State Groups, Transition fades. Reaper workflow. Unreal Engine 4 blueprint implementation and gameplay.







Berlin International Sound Design Competition 2020

Sound Effect Sound Design Competition 2019

LA Modern Percussion Competition 2019

Metapop Birthday Extravaganza Composition Competition 2019

A Sound Effect Sound Design Competition 2020

Thanks for dropping by. I am a composer & sound designer for games currently based in London, UK. My introduction to the world of audio was through the classical guitar. I soon joined metal bands and would later go on tours around Europe. Graduating with a first in Sound Art & Design BA at the London College of Communication, UAL lead to sound design & composing for feature films and games. I began working at the Soundtrack Creation studios in London and worked on projects ranging from award-winning feature films to music production commissions. Recently came 3rd in the Berlin International Sound Design Competition 2020.

Edward Durcan Logo

You can view my CV here


Final Fantasy VII Remake

Ghost of Tsushima

Crash Bandicoot 4

Cyberpunk 2077

Death Stranding

Demon's Souls

Edward Durcan Recording Gear

Recording Gear

Focusrite Scarlett 18i20 Interface
Sound Devices MixPre-3 II

Edward Durcan DAW
Edward Durcan Middleware
Edward Durcan Game Engine



Game Engine

Pro Tools
Logic Pro X

Audiokinetic Wwise

Unreal Engine 4


Music & Sound Design

Berlin International Sound Design Competition

Third Prize Winner

Berlin International Sound Design Competition 2020

Symphobia 4: Pandora

Music & Sound ReDesign

Produced by ProjectSAM

Hungry Days

Sound ReDesign

Produced by Eisaku Kubonouchi, Nissin Cup Noodles


Music & Sound ReDesign

Directed by Roman Kalin, Flako Paeper, Florian Wittmann

Ibrido Cinematica

Music & Sound ReDesign

Produced by Sonokinetic

For more portfolio work, follow my Youtube channel.


Edward is an excellent music composer and sound effects designer, but perhaps what stands out most is he has an undeniable winning attitude - the kind that makes a person excel in their profession and the kind where everyone around him benefits from his example. As the Executive Producer, I collaborated with Edward closely for music compositions and sound effects on my mobile game project. He worked with me patiently and positively through many iterations to see that my vision was brought to life the way I wanted. The result is a big success - as it always is and can only be when working with great people like Edward. I guarantee you, Edward is a winner!  "

Scott Jafary - Producer

Little Devil GO!

RedZephyr Games LLC