Produced by Counterplay Games
Ratchet & Clank: Rift Apart
Produced by Insomniac Games
Wwise | Unreal Engine
Sound Design & Implementation
A Wwise / Unreal Engine 4 run down of some techniques used for game audio - Wwise RTPC's and blend tracks to create dynamic, evolving and interactive sound in a vehicle based game. Also looking at the Unreal Engine 4 blueprint implementation.
Music / Sound Design & Implementation
A Wwise / Unreal Engine 4 music system run down - including Wwise Music Switch Containers, Music Segment Editor, State Groups, Transition fades. Reaper workflow. Unreal Engine 4 blueprint implementation and gameplay.
Thanks for dropping by. I am currently a Junior Sound Designer at PlayStation Studios based in London, UK.
My introduction to the world of audio was through the classical guitar. I soon joined metal bands and would later go on tours around Europe. Graduating with a first in Sound Art & Design BA at the London College of Communication, UAL lead to sound design & composing for feature films and games.
I have worked with Chicago based Unlock Audio and London based Soundtrack Creation. Recently came 3rd in the Berlin International Sound Design Competition 2020.